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| Introduction |
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CartoonReyes is a one of a set of Reyes Infográfica products: MetaReyes, our pioneering metamuscle (organic) modeling system, ClothReyes, our unique cloth simulating system, SurfReyes, subdivision surface system, JetaReyes, gesture synthesis and DirtyReyes, a weathering tool for 3D objects. So if you enjoy using CartoonReyes and have not tried our other products we strongly recommend that you think about the possibility of purchasing some or all of them, as these can greatly improve the performance of 3ds max. For more information about our products, check out our web site at www.reyes-infografica.com or email us at mark@reyes-infografica.com. A basic knowledge
of 3ds max 4 is assumed, which means that you will not find detailed
explanations of the 3ds max 4 editor. Please refer to your 3ds max 4
manuals if you have any doubts concerning the 3ds max 4 commands. |
| System Requirements |
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| Software Installation |
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1. Be sure
that your Windows 2000/98 is set to allow additions to the directory
containing 3ds max 4. If this is not the case, open the File manager
window and change the directory attributes (or tell the system manager
to do it). 3. Ensure
that the 3ds max 4 program is NOT running. 4. Insert
the CD (in the case of Reyes Pack) and execute the "setup.exe".
You will be asked to type in some information such as user name, etc.
5. The sofware
will be installed automatically in your 3ds max 4 directory. |
| Checking CartoonReyes |
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| Authorizing CartoonReyes |
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SEND
THE HARDLOCK-ID AND PLUG-IN SERIAL NUMBER WITH YOUR FULL NAME TO REYES
INFOGRÁFICA S.L. BY E-MAIL (auth@reyes-infografica.com), OR FAX (+34
915 400 718). WE WILL SUPPLY YOU WITH THE AUTHORIZATION CODE THAT
YOU WILL HAVE TO ENTER IN THE LICENSE REGISTRATION REQUEST. |
| The CartoonReyes Renderer |
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Click
on the Assign… button in the Production Renderer, you
can now see the renderers accessible to your system. Among them you
will find the CartoonReyes Renderer. Click
on it to highlight it and press enter . Now you can render your image
exactly as you would with the default 3ds max 4 renderer. If you scroll
up the dialog, you will find a whole set of new options that are specific
to CartoonReyes. |
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| Render Parameters |
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Use Material Line: Allows edges that separate different submaterials to appear in the render. It is important to highlight that in cases where global parameters are not used, the color of the line will be determined by the submaterial whose Material priority is higher. |
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| Global Parameters |
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Use
Global Brush Parameters: Specifies
whether the global brush parameters will be used for the whole scene.
If this option is checked the material and submaterial brush parameters
will be ignored. |
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| Global Line Parameters |
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When
drawing a picture, a cartoonist first sketches the lines that make
up the objects and characters and then colors the picture. CartoonReyes
allows you to add these lines to your 3ds max 4 models, thus making
their appearance more cartoon-like. Of course, you will have control
over several parameters which will give you a variety of possibilities
to get the effects you want. CartoonReyes
differentiates between two kinds of main lines: Concave and
convex lines. The basic difference between them is related
to the way concave and convex areas are treated. It is better to see
what these lines are like by working your way through some examples.
Basically the Concave parameter refers to the exterior lines (borders)
of the model and the convex parameter refers to the interior lines. We
advise you to experiment with a variety of models by giving different
values to the concave and convex line intensities. In this way, you
will become familiar with the way these two kinds of line work. Concave
Line: Sets the
intensity of concave lines, which help define the external contour
of the model. Convex
Line: Sets the
intensity of convex lines. This is frequently used to highlight the
interior details of the model (such as the eyes, nose, lips, etc…
in a frontal view of a face model) Silhouette
Strength: This value
represents the intensity factor with which we can control the differences
in intensity that may arise between the silhouette lines and the interior
lines. The default value is 1000 and this indicates that the intensity
is not regulated. In order to achieve the desired effect the user
should start with a value of 500 and then adjust it to the appropriate
value, as this depends on each scene and the line parameters that
have been used. Edge
Line: This value
allows us to specify the intensity of the selected edge lines that
appear in the render. Smoothing
Group Line: This value
varies the intensity that regulates the appearance of the lines that
separate the different smoothing groups. |
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| Global Brush Parameters |
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Line
Color : With this
option the user can modify the final color of the line in the render. Brush
Size: Indicates
the thickness of the lines measured in pixels. Intensity: The
greater this setting, the darker and thicker lines will be. Values
can range from 0 to 100. Opacity: Refers
to the opacity of the brush applied. A value of zero indicates a transparent
brush and therefore no lines will be visible, but a value of 100 will
generate a pure line of the color selected in the “color” parameter.
The
Aspect Ratio and Angle spinners
enable you to reproduce a typical brush effect which consists in strokes
at right angles having a different thickness. You can adjust a measure
of the ratio between the two thickness values with Aspect Ratio
and indicate the direction along which the strokes will be thickest
by entering the appropriate angle value in the Angle number
field. When Aspect Ratio is set to 0, strokes will have the
same thickness along any direction. If you set it to a value other
than 0, strokes will be thicker along the direction indicated by the
Angle setting. Accepted values range from 0 to 100. Angles
are measured from the horizontal direction. So, a 0°
value will make horizontal lines thickest and a 90°
value will give vertical lines the maximum thickness when Aspect
Ratio is different from 0. You can choose any preferred direction
by entering any angle you want in the 0°
- 180°range. |
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| The CartoonReyes Material |
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CartoonReyes supplies you with a new material which you can find in the 3D Studio MAX Material Editor. This material incorporates the calculation of the convex and concave lines of the model or models it is assigned to. It enables you to apply CartoonReyes to the objects in different ways by assigning them CartoonReyes materials with different parameter entries. In addition to this, the CartoonReyes material enables you to adjust the transition between the illuminated and the shaded areas of a model. By adjusting this transition you can get an even better cartoon-like appearance for your models. You can even make this transition sharp, thus getting an effect similar to that of Japanese Manga comics. To
assign a CartoonReyes material to an object, click on the Material
Editor button on the toolbar. The Material Editor dialog
will appear. If you now click on the Type button, a list of
available materials will appear. Among these you will find two materials
provided by CartoonReyes: CartoonReyes and Cartoon Fix (we will talk
about Cartoon Fix later). By clicking on CartoonReyes twice, you will
have selected this material. Now you can see the features associated
with this material as they appear in the dialog. |
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| Line Options |
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Both the line and brush parameters act in a similar manner to those explained previously in the Cartoon Renderer section. Lets outline the meaning of these again briefly: Concave
Line: Sets the
intensity of concave lines, which help define the external contour
of the model. Convex
Line: Sets the
intensity of convex lines. This is frequently used to highlight the
interior details of the model (such as the eyes, nose, lips, etc…
in a frontal view of a face model) Edge
Line: This parameters
specifies the intensity of the lines of the selected edges that appear
in the render. Smoothing
Group Line: Changes
the intensity that determines how the lines that divide the different
smoothing groups will appear. |
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| Shade Options |
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Line Color. This parameter allows you to select the color of the line that will affect the material in the render. The Force 2 - Sided option works in the same way as for a standard 3D Studio MAX material. It is unchecked by default. Diffuse: By clicking the color swatch to the right of Diffuse you can choose the color you want for the illuminated areas of the object. Shadow: By clicking this color swatch you can choose the color you want for the shaded areas of the object. Shaded areas will only appear if the Shadow selector is checked. Specular: By clicking this color swatch you can choose the color of the highlights on the object. This will only appear if the selector is checked. To the right of both the Shadow and Specular color swatches you will see two spinners: Amount: Allows you to adjust the size of the shaded (or specular) area. Acceptable values range from 0 to 100. Percent: If you check this selector the shadow or specular color will no longer be the one indicated by the color swatch, but a tone of the diffuse color. Exactly what tone depends on the value entered in the number field. In the case of Shadow colors the maximum value of 100 will give you exactly the same color as the Diffuse one, the results being the same as if you had checked the selector. Values lower than 100 give darker tones up to a minimum of 0 (black). As for Specular colors, a value of 100 again gives the same color as the Diffuse one. In this case, however, values higher than 100 (up to a maximum of 200) are allowed and give lighter tones. Acceptable values range from 100 to 200, 100 giving difusse color and 200 giving white. Given the function of the Specular color, you are more likely to use values in the range 101-200. Now let us turn our attention to the next four parameters which appear in the dialog: Shadsoft: This parameter lets you adjust the abruptness of the transition between the illuminated and shaded areas. A value of 0 makes the transition a sharp one, whereas a value of 100 gives a very smooth transition. Specsoft: This parameter behaves in exactly the same way as Shadsoft but for the specular area. Shine
Strength and Shininess: These parameters affect
only the specular area. The Shininess spinner allows you to
adjust the size of the specular area, and the Shine Strength
spinner affects the intensity of the shininess. |
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| Brush Options | |
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Intensity: The
greater this setting, the darker and thicker lines will be. Values
can range from 0 to 100. Opacity: Refers
to the opacity of the brush applied. A value of zero indicates a transparent
brush and therefore no lines will be visible, but a value of 100 will
generate a pure line of the color selected in the “color” panel. The
Aspect Ratio and Angle spinners
enable you to reproduce a typical brush effect which consists in strokes
at right angles having a different thickness. |
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| Bitmap Options | |
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We
must also point out that colored lights do not affect the appearance
of CartoonReyes materials. So, if you use for example a red light,
the result will be the same as if you had used a white light. |
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| The CartoonFixReyes Material |
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In the same way as explained in the "The Cartoon Material" section , we can define a submaterial priority value, edge line, material line or smoothing group line intensity for this type of material. For further information please refer to previous section. |
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| Tutorial : "The fruit bowl", Basic parameters |
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To
teach you the basics of Cartoon we have prepared a scene for you to
work with. You
can now go on with this exercise trying different values and selections.
In this way, you will quickly become acquainted with the astonishing
and ever increasing possibilities of CartoonReyes.
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| Tutorial : "Rubick Cube", Advanced parameters |
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In this exercise we will show you a couple of interesting features in CartoonReyes, Material Line and Line Color. 1.-
Open the example file named "CartoonTutorial02.max" and
Click You can view our final results for this scene by loading "CartoonTutorial02_finished.max". |
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| CartoonReyes About |
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